

For example, while you may alternate between a gunner with a plasma gun or a melta gun depending on your mission and the opponent, certain loadouts become no-brainers with the removal of points. One big drawback is the loss of comparison between certain upgrades. While this is a drastic change, I find it overall to still be balanced while also making it much easier to make competitive and balanced kill teams for the game. Specialists have also gone, being limited to narrative play in Spec Ops campaigns. Despite this, generally specialists cannot be spammed so gone are the days of bringing multiples of the same special weapons whether it be plasma gun spam to frag cannon spam and so on. Gone are points and instead are fixed teams and loadouts, partially limited by what comes in a unit’s box. As hinted by Games Workshop and the Octarius book, Kill Team construction has changed.
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Check back here often as we update this page with more and more of these.The Kill Team Compendium book contains all the rules for pretty much all the factions within Warhammer 40,000.
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Similar to what we did for old Kill Team and what we’re doing for 40k and Age of Sigmar, we’ll be covering every faction in Kill Team 2.0, talking about their rules, how they play, how to win with them, and how to beat them. The December 2021 Kill Team Meta Review.The September 2021 Kill Team Meta Review.There’s a ton of depth to Narrative Play in Kill Team 2.0 and we’re covering all of it.Īs competitive play spins up for Kill Team we’ll be covering that as well. Line of Sight, Obscuring, Cover and Terrain.Picking the Right TacOps for the Mission.There’s a ton to cover with new Kill Team and we’ll be diving deep into the game’s rules and mechanics of the new game and talking about tactics and strategy, the nuances of the rules, and the math behind some of the game’s mechanics.


